Guides

Noobs in Combat Currencies Explained

Points, Nuggets, Gems, and Tix — what each buys, how to farm them, and what to spend first.

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Noobs in Combat uses four currencies with different jobs. Mixing them up is the fastest way to stall the tech tree or field an empty deployment phase. This page explains Research Points, Gold Nuggets, Gems, and Tix, then covers dailies, the Exchange Market, and farming routes tied to the campaigns ladder. For free gift codes when they exist, use the Codes hub — this guide never invents codes.

Research Points

Research Points are the general-purpose lobby currency. You earn them by completing maps, with higher difficulties and first-time difficulty clears paying more than repeats. Daily attendance usually grants Points on the first days of the calendar (commonly 100 on day one and 200 on day two — verify the live UI).

Spend Points on:

  • Base unit unlocks across infantry, vehicle, and aircraft trees
  • Many evolution node costs
  • Extra loadout slots
  • Starting Tix upgrades (the climb toward roughly 600)
  • Selected skins such as Guest-themed options

Points are also the bulk fuel for market trades into Nuggets when you are short of a single evolution cost. After Boot Camp, almost every Normal clear should funnel into starting Tix and the five-role starter loadout before cosmetics.

Gold Nuggets

Gold Nuggets (often just “nuggets”) are the mid-premium research token. Primary sources:

  • First clears of maps on Tryhard (main farm)
  • Occasional Rigged map rewards
  • Exchange Market trades from Points or Gems
  • Day four style daily rewards (commonly one Nugget — confirm in-game)

Nuggets mainly buy evolutions and certain high-tier tech nodes. Important limitation: specialty map rewards for Nuggets are generally granted once per map per qualifying difficulty. Repeating the same Tryhard clear does not reprint the Nugget. Plan Tryhard sweeps across many maps instead of grinding one mission forever.

Gems

Gems are the premium currency. Sources include:

  • Daily rewards from later calendar days (often starting around day five and scaling up to a capped amount per day)
  • First clears on Rigged
  • Completing the final map of campaigns
  • Robux purchases

Spend Gems on premium units (Multi-tank lines and similar), unit variants (for example certain Halftrack CS-style options), additional loadout presets/slots, skins, and purchased EXP for evolutions. Like Nuggets, map Gem rewards are typically one-time per qualifying clear. If you are still on Guest Rebellion with low starting Tix, hold Gems — a cosmetic skin will not fix Rigged income rules.

Tix

Tix exist only inside battles. They pay for deploying units from your loadout. You gain Tix from:

  • Starting Tix granted at match start (lobby-upgraded from a low default toward about 600)
  • Destroying enemy units (commonly 5 Tix each)
  • Income buildings such as Headquarters and Outposts — except on Rigged, where structure income is disabled

Tix are not banked in the lobby between matches. That is why starting Tix upgrades purchased with Research Points feel like a permanent raise: every future deploy begins richer. During a match, keep a reserve for reactive AT or Capture infantry after you see enemy compositions under fog. Logistics units themselves cost Tix — budget the Supply Truck on purpose.

Example deploy costs you will see often (balance patches can shift numbers): Troopers ~20, Grunts ~30, Light Gunner ~35, RPG ~40, Supply Truck ~60, APC ~80, Battle Tank ~175, Heavy AT Gun ~90, SAM Battery ~105, Tank Hunter ~65. Build presets on the best loadout page so the sum fits your opener.

Daily rewards and mail

Open the attendance calendar and mail every session before queuing. Early days emphasise Points, a middle day often grants a Nugget, and later days emphasise Gems. Missed days break streaks depending on how the live calendar is configured, so treat login as part of farming. Mail can contain compensation or event grants after migrations — relevant if you just moved from V5.10 to V6.1 as described in Getting Started and the Updates hub.

Exchange Market

The store market lets you convert between Points, Nuggets, and Gems at posted rates. A commonly referenced trade is on the order of 1750 Research Points for 1 Gold Nugget — always read the live ticker before dumping currency. Good uses:

  • Convert excess Points into the last Nugget needed for Grunts or RPG evolution
  • Avoid converting Gems into Points for low-value unlocks
  • Never market-drain the Points you still need for starting Tix upgrades

If a promo code grants currency, redeem it first so you know your true balance before trading. Track active codes on Codes.

Farming tips by goal

Need Research Points: Clear new maps on Normal, then repeat efficient short missions. Raise difficulty only when win rates stay high — failed Tryhard runs waste time without paying full specialty rewards.

Need Gold Nuggets: Sweep Tryhard first clears across Guest Rebellion, Guest War, Home Madness, and onward. Bring evolved AT and supply; Tryhard enemies start veteran and upgraded.

Need Gems: Attempt Rigged only when you can win without building income. Max enemy evolutions punish incomplete AT and vision. Campaign finale bonuses also help — finish campaigns rather than parking at map two.

Need more Tix in fights: Buy starting Tix upgrades with Points, play for knockouts, and capture income buildings on Normal/Tryhard. On Rigged, plan trades that produce kills every turn cycle.

Co-op speeds clears; coordinate roles with groups listed through Players. Mechanical mistakes that burn ammo and fuel are still currency losses because dead armies fail payouts — keep controls habits tight.

Spending priority for new V6 accounts

  1. Claim dailies and any real codes.
  2. Buy starting Tix upgrades and a loadout slot with Points.
  3. Unlock Supply, mainline infantry, and AT on the tech tree.
  4. Spend Nuggets on evolutions for units you already deploy.
  5. Save Gems for Rigged-era variants, AA/air needs, or EXP skips on main presets.
  6. Use the market only to finish a specific node, not as idle gambling.

Common currency mistakes

  • Treating Tix like a lobby bank
  • Repeating one Tryhard map expecting infinite Nuggets
  • Buying gem skins before starting Tix is upgraded
  • Exchanging so many Points that slot upgrades stall
  • Entering Rigged without understanding zero building income

Currencies exist to widen your army and your turn options. Farm the difficulty that pays the token you lack, spend into the next campaign requirement, and keep presets lean. For more walkthroughs, return to the Guides hub and sanity-check unit value on the tier list.

FAQ

Frequently Asked Questions

Quick answers to the most common questions.

What are the four currencies in Noobs in Combat?

Research Points for most unlocks and account upgrades, Gold Nuggets for many evolutions, Gems for premium units/variants/skins/EXP skips, and Tix for deploying units during battles.

How do I get Gold Nuggets fast?

Clear new maps on Tryhard for first-time Nugget rewards, claim day-four style dailies when available, and exchange surplus Points in the market only when a specific evolution is blocked.

Do Rigged maps give Gems every run?

Specialty Gem rewards are generally tied to first clears (and similar one-time payouts). Repeating the same Rigged map will not keep printing the full Gem bonus.

Why does starting Tix matter so much?

Tix are not saved between matches. Lobby upgrades permanently raise how many units you can deploy at match start, which matters even more on Rigged where buildings stop producing income.

Where can I find promo codes for free currency?

Check the Codes hub for active rewards and redemption steps. This currency guide does not list invented codes; only redeem codes shown in official channels or verified on that page.