Tools

Noobs in Combat Tools

Checklists and planners for research, currencies, loadouts, and campaign prep on V6.1.

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The Tools Hub collects practical planners for Noobs in Combat players who want cleaner progression. Nothing here replaces in-game menus — these are wiki-side checklists you can follow while researching the tech tree, farming Tryhard Nuggets, or rebuilding loadouts after V6.1 updates.

For roles and evolutions see Units. For priority order see the Tier List. For systems teaching see Guides and Getting Started.

Currency tracker

Use this mental ledger each session:

CurrencyEarn bySpend onWatch out
Research PointsMap clears, dailies, marketTech nodes, slots, starting Tix, some skinsEasy to waste on vanity before supply/AT
Gold NuggetsTryhard/Rigged first clears, rare dailies, marketKey evolutionsFinite per map first clear — plan
GemsLate dailies, campaign finishes, Rigged, RobuxPremium unlocks, skins (Australia 200)Poor rate converting into Points early
TixStarting allowance + map economyDeployments each matchRaise starting Tix before exotic spam

Session habit: note Nuggets before a Tryhard attempt. If you already claimed that map’s Nugget, farm Points elsewhere instead.

Honest promo status: Codes Hub — usually empty; dailies and mail still matter.

Research checklist (early → mid)

Tick these in order unless a campaign forces an exception:

  1. Capture infantry toward Grunts
  2. Supply Truck (or best available supply)
  3. AT answer — bazooka line or start Tank hunter path (V6.1)
  4. Transport Halftrack → APC → IFV
  5. Gunner for infantry walls
  6. Radio coverage (Grunts / Marksmen as needed)
  7. AA / SAM battery before air-heavy tabs (Air slots!)
  8. Battle Tank / Heavy when Tix and Nuggets allow
  9. Flex: mortars, howitzers, Combat Engineer mines, recon cars

Re-open the checklist after patches that move trees — V6.1’s AA-to-Air change orphaned many screenshots.

Loadout planner (template)

Copy this template into notes and fill Tix costs from your client:

Map / difficulty:
Starting Tix:
Win condition (capture / destroy / survive):

Armor:
Transport + passengers:
AT:
Anti-infantry:
Supply:
AA / air:
Flex / artillery:
Reserve Tix:

Co-op rule: if two players bring identical Battle Tank + zero supply, rewrite the plan. One player should bias vision/supply/AA.

PvP rule: check host bans (radio support bans exist). Keep a legal backup package.

Campaign prep checklist

Before Expert tabs (Polar, Eastern Front, Soviet Afghan-War, etc.):

  • Boot Camp + Guest saga understood
  • At least one Tryhard Nugget clear completed
  • Starting Tix upgraded meaningfully
  • Supply + transport researched
  • AA path updated for Air slots / SAM
  • Read latest notes on Updates
  • Skins ignored until combat kit is done

Community maps: skim objectives and banned terrains before locking a plains-only armor list.

Difficulty tool — when to raise stakes

ModeUse when
NormalLearning routes, testing new units
TryhardNugget hunting, realistic pressure
RiggedMax rewards / challenge after a clean Tryhard

Do not jump to Rigged on a map you have not solved — failed attempts still cost time, and some rewards emphasise first clears.

Migration mini-tool

If currencies look wrong after the V6 move:

  1. Confirm you are on place 94675483044457 (V6.1), not a random fan copy.
  2. Visit legacy 5734383673 lobby for a few seconds.
  3. Rejoin V6.1 and re-check Profile.
  4. Only then contact community mods with screenshots.

Details: Updates Hub.

Anti-tool: what not to use

Executors that claim ESP, free radio, or infinite moves are covered — and discouraged — on the Scripts Hub. They break on patches and risk the account. Official V6.1 QoL (confirm-move toggle, splash preview, terrain inspect, surrender) already covers many “quality” wishes legitimately.

Print or pin this Tools Hub beside your tech tree. A two-minute checklist before Ready saves more progress than another impulse Gem skin.

FAQ

Frequently Asked Questions

Quick answers to the most common questions.

Are these official in-game tools?

No. They are fan-made checklists that mirror live V6.1 systems. Always verify costs and slot names inside the Roblox client.

What should I track every session?

Nugget availability on your next Tryhard map, starting Tix, and whether your loadout still matches Air-slot AA rules after patches.

Can I share loadout templates with teammates?

Yes — use the planner fields so one player covers supply/AA while another covers armor, instead of cloning the same package.

Where do I go for unit stats?

Open the Units Hub for trees and perks, then the Tier List for priorities. This Tools page focuses on process, not raw stat tables.