Noobs in Combat Tier List
V6.1-oriented rankings for campaign clears, Tryhard farming, and flexible co-op loadouts.
This Tier List Hub ranks Noobs in Combat units for the live V6.1 meta. Rankings emphasise campaign co-op (bots or players), value per Tix, and research efficiency — not pure meme picks. Map terrain, difficulty (Normal / Tryhard / Rigged), and your tech-tree progress still matter more than any single S-tier label.
For unit roles and evolution lines, pair this page with the Units Hub. For how to spend early Research Points, start with Getting Started.
How we rank
| Tier | Meaning |
|---|---|
| S | Near-universal value; worth unlocking early and bringing often |
| A | Excellent in their niche or once evolved; build around them |
| B | Solid, situational, or strong on specific campaigns |
| C | Usable fillers / stepping stones; replace when you can |
| D | Narrow or outclassed after V6.1 options |
Criteria: damage vs cost, mobility on hex/tile maps, radio / capture / scouting perks, ammo dependency, and how hard the unit is countered. PvP can diverge — consecutive-win reward buffs in V6.1 reward consistent comps over glass cannons.
S tier — bring these often
- Battle Tank (and Heavy Tank line) — Flagship armor. High single-shot punch, strong against lighter vehicles, anchors plains pushes. Pair with spotters because vision and mobility are the weak points.
- Grunts (Troopers → Shock Troops → Grunts) — Durable capture bodies with meaningful radio. Still the default “do everything” infantry after V6.1 price/HP tweaks on Troopers.
- Supply Truck / Supply Carrier — Logistics win long maps. Healing and ammo keep armor and gunners online; never skip a supply plan.
- APC / IFV — Mechanized delivery for infantry. IFV picked up HP buffs in V6.1; APC remains the budget rush transport.
- SAM battery (new in V6.1) — Evolved AA answer after AA trees moved into Air slots. Critical once helicopters and air threats show up.
A tier — meta staples
- Tank hunter → Tank Destroyer → Missile Tank — V6.1 adds Tank hunter as the TD pre-evolution. Dedicated AT pressure without paying full Battle Tank prices every time.
- Heavy AT Gun — New AT gun evolution; parks on chokepoints and punishes armor pushes.
- Rangers / Marksmen — Long-range infantry with radio (Marksmen) and scouting perk buffs in V6.1. Pricey as meatshields — use as specialists.
- Light Gunner / Medium Gunner — Anti-infantry anchors; gunners that fire while moving keep momentum in infantry swarms.
- SPAAG / AA Tank line — Mobile air denial. Slotting changed with the Air-slot rework — rebuild loadouts after researching.
- Howitzer / Mobile Howitzer / Bunker Buster — Indirect pressure when radio nets are online. V6.1 fixed close-support blind fire within direct range for radio-capable guns.
- Armed Heli / Utility heli package — Map control and raids; watch SAMs and SPAAG.
B tier — situational winners
- Combat Engineer (Sapper line) — Mines, repairs, XP from engineering tasks (V6.1). XP requirement reduced 20% with cargo transport — easier to field.
- Scout / Recon car & tank lines — Vision wins Tryhard. Less raw DPS, huge information value.
- Flame Launcher / Flame Tank — Terrain and bunker clears (Western Front style maps).
- Rocket Truck / Rocket Battery — Barrage tools; ammo and positioning intensive.
- Multi-track tanks (Multi L/M/H) — Extra MGs and dual fire patterns; great when you understand their Tix curve.
- Super Bazooka / RPG infantry — Ambush AT on a budget for players who have not finished TD research.
C and D — know when to skip
Early Riflemen, stock Field Gun, and raw Tankette steps exist to teach systems and unlock better evolutions. They are fine in Boot Camp and Guest Rebellion, then graduate. Pure vanity skins (including Australia for 200 Gems) do not change tier — cosmetics are not combat power.
Avoid over-investing in units that only shine on one community map unless you farm that map weekly.
Research priority (first hours)
- Reliable infantry with capture + radio (push toward Grunts).
- Supply vehicle so armor does not strand itself.
- One AT answer (bazooka line or Tank hunter path).
- Transport (Halftrack → APC → IFV) for tempo.
- AA / SAM before air-heavy Expert campaigns.
- Battle Tank / heavy armor when Tix and Nuggets allow.
Spend Gold Nuggets carefully — first Tryhard clears are limited. See Codes for honest free-currency notes and Tools for research checklists.
Campaign vs PvP notes
- Campaign / co-op: Value durability, supply, and radio nets. Rigged replaces soft infantry with nastier AI (Commandos-style pressure).
- PvP: Expect ban lists (including radio support bans). V6.1 adds team surrender and higher streak rewards — pick flexible comps that still function if one slot is banned.
- Community maps: Read the map before copying an S-tier plains list into a forest knife-fight.
Video context
The embedded tier-list video walks a large unit roster with commentary. Treat older footage as directional — cross-check names against V6.1 additions (Tank hunter, Heavy AT Gun, SAM battery) and the Updates Hub.
Keep improving the list
Meta shifts when Scuffed developments / Vulcan ship balance patches. After each update:
- Skim patch notes on Updates.
- Re-check Air-slot AA and new evolutions on Units.
- Adjust your personal S/A cuts before Expert campaigns.
No single tier list replaces map knowledge — but this hub should stop you from researching dead ends while better answers sit one node away on the tech tree.
Frequently Asked Questions
Quick answers to the most common questions.
Is this tier list for V6.1?
Yes. Rankings call out V6.1 units like Tank hunter, Heavy AT Gun, and SAM battery, plus Air-slot AA changes. Older videos may predate those additions.
Should I always bring Battle Tanks?
They are S-tier anchors when you can afford Tix and supply, but early campaigns often reward cheaper AT infantry, gunners, and transports first.
Does difficulty change the tier list?
Yes. Tryhard and Rigged punish fragile comps and reward radio, vision, and supply more than Normal clears do.
Where do I see full unit details?
Use the Units Hub for trees and roles, then return here for priority. Guides cover campaign-specific loadouts.