Getting Started with Noobs in Combat
A practical first-session checklist for V6.1: lobby, Boot Camp, research, loadouts, and your first campaigns.
Noobs in Combat is a turn-based co-op strategy experience on Roblox. You and your teammates deploy limited armies, capture supply points, manage ammo and fuel, and push through campaign maps that unlock more of the tech tree. This page is the day-one path for the live V6.1 place so you spend Research Points, Gold Nuggets, Gems, and Tix on the right upgrades instead of guessing.
Join the current experience at the V6 place. If you still have progress on the legacy V5.10 lobby, join that old place briefly first, wait a few seconds for the save handshake, then enter the new game so your research and unlocks migrate. After that, treat the V6 lobby as home base. Check the Updates hub whenever a patch notes a migration step or currency change.
Claim mail and daily rewards first
Before you touch a map, open mail and the attendance calendar. Day one usually grants Research Points, day two adds more Points, day four often includes a Gold Nugget, and later days shift toward Gems. Free currencies compound if you log in before farming. Active promo gifts, when available, are listed on the Codes hub — redeem them in the lobby so rewards land in your account before you spend Points on early unlocks.
Finish Boot Camp on Normal
Boot Camp is the only campaign open by default and exists to teach the loop, not to farm nuggets. Play it on Normal. The three tutorial maps cover selection and movement, logistics and resupply, then radio spotting for artillery. Treat each map as a skills check: capture the outpost or depot the briefing highlights, keep a Supply Truck near your front line, and end the turn only after every unit has moved or attacked. Boot Camp does not unlock Tryhard or Rigged the way later campaigns do, so there is no reason to grind it for specialty currencies.
While you are in those maps, practice the habits that matter later: keep Capture infantry adjacent to buildings, park Radio units where artillery can see through them, and never leave a fuel-starved vehicle stranded without a supply unit nearby. The dedicated controls guide expands camera, fog of war, morale, and radio calling in more detail.
Learn the lobby tabs
Back in the lobby, learn four surfaces you will use every session.
Campaign browser. Maps sit under tabs such as Tutorial, Campaign, Historical, Misc, Legacy, and PvP. V6 reorganised unlock paths so each tab advances its own difficulty ladder. Beat every campaign of the current difficulty in a tab to open the next difficulty for that tab.
Research. This is the tech tree. Infantry, vehicle, and aircraft branches unlock with Research Points, Gold Nuggets, or Gems depending on the node. Evolutions also need combat EXP on the base unit. Spend early Points on loadout slot upgrades, starting Tix, and a short infantry line rather than diving into premium gem units.
Loadouts. You have limited unit slots and a starting Tix budget that upgrades from a low base toward roughly 600. Presets can be renamed and switched during deployment. Build one reliable PvE preset before experimenting — see the best loadout guide for a concrete starter list.
Store and Exchange Market. Convert surplus Points into Nuggets when you need an evolution cost, or spend Gems on variants, skins, and EXP skips. Read the currency guide before dumping Gems into cosmetics.
Build a first loadout that survives Guest Rebellion
Your first real army should stay cheap and flexible. Prioritise:
- Mainline infantry with Capture and Radio — Troopers into Shock Troops or Grunts once researched, or Riflemen until Troopers unlock.
- One anti-tank option (AT Rifle early, Bazooka or RPG later).
- A Light Gunner or Medium Gunner for infantry swarms.
- An APC or Halftrack for moving foot units.
- A Supply Truck so ammo and fuel do not strand your push.
- A Battle Tank or Tankette once your starting Tix can afford it without emptying the rest of the list.
Leave empty slots if your budget is tight. Deploying three healthy roles beats filling every slot with under-supplied glass cannons. For PvP versus PvE tuning, use the best loadout page and cross-check roles on the tier list.
First campaigns after Boot Camp
Unlock order for most new accounts looks like this:
- Boot Camp — tutorial only.
- Guest Rebellion — light Guest infantry and gunners; ideal for learning capture races and first-clear Point payouts.
- Guest War and Home Madness — medium tab maps with classic Roblox map themes and a toy-house assault; bring AT and supply.
- Higher ladders such as North Africa, Pacific Front, Western Front, then Expert tabs — only after your tree and starting Tix can support heavier armor and air.
Clear each map on Normal first for Research Points and campaign progress. Replay on Tryhard when you want Gold Nuggets (evolved enemies, starting veterancy). Attempt Rigged when you need Gems and can win without building income — enemy units sit at max evolution and structures stop paying Tix. The campaigns guide maps the full ladder and difficulty rewards.
Perks you must understand on day one
Four perks decide most early fights:
- Radio — spotters call artillery or naval fire onto tiles inside their radio radius, including shots that ignore some line-of-sight limits.
- Capture — infantry (and some specialists) take buildings and neutral units when adjacent with movement available.
- Scouting — stationary units that have not been shot recently gain bonus vision, which matters under fog of war.
- Ambush — units fire automatically when enemies move into range on the enemy turn; toggle ambush on your own units when the UI offers it.
Pair Radio infantry with even a cheap mortar or field gun as soon as those unlock. Capture without Radio still wins towns; Radio without Capture still enables artillery — you want both in the same army.
A simple first-session checklist
- Migrate from V5.10 if needed, then join V6.1.
- Claim mail and daily rewards; check codes.
- Complete Boot Camp on Normal.
- Upgrade starting Tix and at least one extra loadout slot if Points allow.
- Unlock Troopers or reinforce Riflemen, plus Supply Truck and an AT option.
- Clear Guest Rebellion on Normal, then Tryhard for Nuggets when comfortable.
- Skim players for co-op etiquette and the Guides hub for the next deep dive.
If a fight feels impossible, the problem is usually vision, supply, or missing AT — not raw unit count. Fix fog with Scouting and Radio, fix ammo with a Supply Truck, and fix armor with Bazookas or a Tank Hunter once researched. That loop carries you from Boot Camp through Guest War without wasting premium currencies.
Frequently Asked Questions
Quick answers to the most common questions.
How do I migrate my V5.10 save to Noobs in Combat V6?
Join the legacy V5.10 place (experience 5734383673) briefly and wait a few seconds, then join the current V6 place so research and progress transfer. Check the Updates hub if a patch changes the handshake.
What should I unlock first in the tech tree?
Prioritise starting Tix upgrades, an extra loadout slot, Troopers or a solid Riflemen line, Supply Truck, and a basic anti-tank option before spending Gems on premium variants.
Should new players play Tryhard or Rigged immediately?
No. Clear maps on Normal for Points and unlocks first. Use Tryhard for Gold Nuggets and Rigged for Gems only after your loadout and research can handle evolved enemies and zero building income.
Where do I redeem promo codes?
Redeem codes from the lobby code entry UI. Active rewards and steps are tracked on the Codes hub — this guide does not invent codes.
How large should my first loadout be?
Stay inside your starting Tix budget with Capture infantry, AT, a gunner, transport or armor, and a Supply Truck. Empty slots are fine; under-supplied spam is not.