Guides

Noobs in Combat Guides

Walkthroughs and systems explainers — from Boot Camp to Expert campaigns on V6.1.

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Welcome to the Guides Hub for Noobs in Combat, the Roblox turn-based co-op strategy game from Scuffed developments (Vulcan ownership since V6). Use these pages to learn hex/tile tactics, campaign unlock order, currencies, and loadouts without wasting Research Points or Gold Nuggets.

Start here

New commanders should open Getting Started first. It covers lobby tabs (Profile, Tech Tree, Game Menu, Store), your first deployments, and how turns, radio, and supply actually work. Come back to this hub whenever you need a map of every guide topic.

What this hub covers

Onboarding and migration

  • Boot Camp maps: Basic Controls, Logistics, Artillery lessons
  • Moving from legacy V5.10 (place 5734383673) to live V6.1 (94675483044457) — join the old lobby for a few seconds, then enter the new place so saves migrate
  • Difficulty ladder: Normal → Tryhard → Rigged
  • Campaign tier unlocks from Beginner through Expert

Campaigns and map craft

Expect historically inspired and fictional ops: Guest Rebellion, Guest War, Home Madness, North Africa, Pacific / Western / Eastern Front, Polar Region, Soviet Afghan-War, plus community and experimental tabs. V6.1 reorganised campaign tabs (Historical, Campaign, Misc, Legacy, PvP, Live, Tutorial) with per-tab difficulty unlock paths.

Guide mindset per map type:

  • Offensive capture maps — transports + capture infantry + supply
  • Defense holds — gunners, mines (Combat Engineer), overlapping radio
  • Naval / Pacific — respect sonar, carriers, and inaccurate unaimed naval fire rules where they apply
  • Air-heavy Expert — bring SAM / SPAAG after the Air-slot AA move

Economy and progression

  • Research Points for tech nodes, slots, starting Tix
  • Gold Nuggets for key evolutions (protect Tryhard first clears)
  • Gems for premium unlocks and skins (Australia skin costs 200 Gems in V6.1)
  • Tix as the in-match deployment budget

Honest freebie status lives on the Codes Hub — no fabricated promo lists.

Loadouts and units

Build flexible packages inside your Tix cap (many players aim toward max starting Tix over time). A durable default for mid-game campaigns:

  1. Battle Tank or cheaper TD path (Tank hunter line in V6.1)
  2. APC/IFV with Grunts or gunners
  3. Dedicated AT infantry until TDs are researched
  4. Supply Truck within support range
  5. AA / SAM battery before heli-heavy maps

Deep rankings: Tier List Hub. Full trees: Units Hub.

Suggested learning path

  1. Finish Boot Camp without skipping the artillery radio lesson.
  2. Clear Guest Rebellion on Normal, then replay a map on Tryhard for Nugget practice.
  3. Unlock transport + supply before spamming heavy armor.
  4. Read Updates after each patch — V6.1 alone added Tank hunter, Heavy AT Gun, SAM battery, ramp roads/rails, PvP surrender, and major balance tweaks.
  5. Use Tools checklists to track research and currency goals.
  6. Only then climb Hard/Expert fronts with air and naval packages.

Co-op tips that belong in every guide

  • Ping objectives; V6.1 improves command wheel access (Ctrl + right click on desktop).
  • Do not block ally unload tiles beside HQ/Outpost.
  • Share radio coverage instead of stacking three identical glass cannons.
  • Agree on Tryhard vs Rigged before ready-up — Rigged changes AI quality and rewards.
  • If someone wants cheats, point them at the risk notes on Scripts and play elsewhere.

How guides are structured on this wiki

Each guide aims for practical steps, internal links with clear anchor text, and FAQs. At most one YouTube embed sits mid-article when a real video helps. We keep URLs locale-agnostic with trailing slashes so every language build resolves correctly.

Browse sibling hubs anytime:

Guide index

  • Getting Started — day-one lobby, Boot Camp, first loadout
  • Controls — movement, attacks, Radio, morale, fog of war
  • Best Loadout — starter decks for PvE and PvP
  • PvP — competitive loadouts, surrender, and streak rewards
  • Artillery — Radio spotting, howitzers, and supply carriers
  • Difficulties — Normal, Tryhard, Rigged, and tab unlocks
  • Campaigns — unlock ladder and difficulty rewards
  • Tech Tree — research, evolutions, V6.1 nodes
  • Currency — Points, Nuggets, Gems, and Tix

When you finish Getting Started, return here and pick the next pain point: economy, a specific front, or loadout theory. The wiki grows with real player questions, not filler.

FAQ

Frequently Asked Questions

Quick answers to the most common questions.

Which guide should I read first?

Start with Getting Started, then skim the Tier List and Units hubs before Expert campaigns. Use Updates after every major patch.

Does this hub include campaign walkthroughs?

Yes. Open Campaigns for the unlock ladder, Getting Started for Boot Camp, and Best Loadout before harder fronts.

Is Noobs in Combat single-player friendly?

Yes. You can play with bots or other players in online co-op. Many guides assume either setup.

Where do I migrate my V5 save?

Join the legacy V5.10 lobby briefly so data can prepare, then join the live V6.1 place. Details are summarised on the Updates Hub.